You can build to do more damage than this, but personally I like to buff allies as well, so there's a compromise there. If you are solo, keep Practiced Tolerance and just kill one mob at a time, its pretty fast with Collateral Damage helping out. If you are doing events, its prudent to swap Practiced Tolerance for Deadly Aim, or just use SB. The SB is low on damage, but you can clean large groups of trash mobs while being essentially invincible due to the amount of heals you are getting by spamming SB2 and AAing, this makes it great for events because you are spamming F1 on everything and therefore spamming fury, might, swiftness and vigor on everyone, plus stealing mob boons too. A Sigil of Cruelty is actually more damage (and healing) here. Just use the SB for mobility, obviously, but build your Bloodlust stacks to 25 and then just unload on everything in sight. Swap Fire For Effect to Be Quick or Be Killed for significantly more damage when solo or if desired. It throws around so many boons for support, does a lot of damage and also self sustains extremely well due to the fact its got 100% crit chance and Invigorating Precision, so you get healed for 20% of all damage you do, plus the 1050 heal from Signet of Malice on every Unload which is spammable and the 500 heal on kill, which if you are dealing with trash mobs is extremely frequent. I like to run with Deadeye and this build in PvE OW or for events. This is not necessary, however, and a purely power-focused build can do just fine if you'd rather roll for raw damage and crits. Just keep in mind that pistol and its stealth attack are condition damage hybrids, so running something which exploits both power and condition damage will give you the greatest overall efficacy with the weapon set, thanks to the +1 stack of bleed with its basic attack. Anything left standing that isn't severely hurt is either a veteran or a tougher mob, at this point. Running Trickery and Deadeye will let you capitalize on Deadeye's Mark (your new F1), and if you choose the Fire for Effect trait in addition to Thrill of the Crime, you can start off combat with about 11 might, then quickly ramp that up by +8 if Unload hits every shot. Daredevil excels at melee combat and sustainability through its ability to generate endurance, but really isn't that worthwhile if you're engaging from range. ![]() Can only really advise you on PvE, but I'd choose deadeye, personally.
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